IconDivvy

Additional

Language
Kotlin
Version
v1.0 (Mar 19, 2022)
Created
Oct 12, 2020
Updated
Mar 19, 2022 (Retired)
Owner
Cypher Cove (CypherCove)
Contributor
cypherdare
1
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IconDivvy is a Gradle plugin for batch converting:

  • high-resolution raster source images into appropriate Android drawables at multiple resolutions
  • source SVG images into Android vector drawables

and places them in their corresponding resource directories. The resized images are generated using Thumbnailator. The SVG images are pre-processed using svg-non-stop to make gradients created in Inkscape and some other sources compatible with conversion to Android drawables.

Usage

IconDivvy is available via the Gradle plugins portal. Add IconDivvy in the plugins block:

plugins {
    id "com.cyphercove.icondivvy" version "1.0"
}

Configure how to distribute the resized icon files:

iconDivvy {
    rasterJobs {
        launcherLegacy {
            stagingDir = "icons/launcher-legacy"
            resourceType = "mipmap"
            sizeDip = 48
        }
        launcherAdaptiveForeground {
            stagingDir = "icons/launcher-adaptive"
            resourceType = "drawable"
            sizeDip = 108
        }
    }
    vectorJobs {
        launcherAdaptiveBackground {
            stagingDir = "icons/launcher-adaptive"
            resourceType = "drawable"
        }
    }
}

Then run the Gradle task divvyIcons (located in the build group). There is also a divvyIconsLogOnly task for previewing which files will be written without actually writing them.

Jobs come in two flavors: rasterJobs and vectorJobs. Each job defines a staging directory from which it will process all images found (png/jpg/jpeg or svg for rasterJobs and vectorJobs respectively).

For raster jobs, source high resolution images should be placed in the staging directory. Each raster job creates resized copies of each image in the source directory for all the different drawable densities, and places them in their appropriate directories in the app resources.

For vector jobs, source SVG files should be placed in the staging directory. Each SVG file is converted to an XML vector drawable and placed in the resource directory specified by resourceType.

resourceType can be either drawable or mipmap. In the case of launcher icons, it is common to use mipmap resources for legacy launcher icons at 48dp, and use 108dp drawable resources for the raster components of an adaptive icon.

sizeDip (only used for raster jobs) is the drawable size in Android density-independent-pixel units, e.g., its size in pixels at mdpi density. If the image is not square, its aspect ratio is preserved and sizeDip corresponds with the width. The image will be resized for each input density and placed in corresponding resource directories with the same file name as the source image file. By default, the densities mdpi through xxxdpi are produced. These can be customized with the densities property (only used for raster jobs):

iconDivvy {
    rasterJobs {
        launcherLegacy {
            stagingDir = "icons/launcher-legacy"
            densities = ["ldpi", "mdpi", "hdpi"]
        }
    }
}

The default Android resources directory is set to "app/src/main/res". This can be customized using the resourceDir property, which may be necessary for an unconventional project structure, resource directories for specific flavors, or a multi-module project:

iconDivvy {
    rasterJobs {
        launcherLegacyFreeFlavor {
            stagingDir = "icons/launcher-legacy"
            resourceDir = "app/src/main/res-freeFlavor"
        }
    }
}

Additional properties:

  • overwriteExisting (default true), set to false to avoid overwriting existing files.
  • repairMissingStops (vector jobs only, default true), set to false to skip repairing SVG gradients.

License

IconDivvy is covered by the Apache 2.0 license.

IconDivvy uses:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License