RapidInterpolator

Additional

Language
Java
Version
N/A
Created
Nov 11, 2016
Updated
Jan 7, 2019 (Retired)
Owner
MartinRGB
Contributor
MartinRGB
1
Activity
Badge
Generate
Download
Source code

RapidInterpolator

A Java library that adjust interpolator dynamicly(Inspired by Facebook Rebound)

As a UI Prototype Designer.The most painful part is compiling.After I finished the code work.I had to wait for about 10 seconds. So I write this for adjust animation's Parameter efficiently.

Example:

Import:

1.Add these into your project.

InterpolatorAnimator.java
InterpolatorConfig.java
InterpolatorConfigRegistry.java
InterpolatorConfigurationView.java 

2.Import them in your MainActivity

import com.martin.interpolator.InterpolatorAnimator;
import com.martin.interpolator.InterpolatorConfig;
import com.martin.interpolator.InterpolatorConfigRegistry;
import com.martin.interpolator.InterpolatorConfigurationView;

Usage:

1.In you layout xml,add this:

<com.martin.interpolator.InterpolatorConfigurationView
    android:id="@+id/interpolator_configurator"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:layout_gravity="bottom"
    android:layout_alignParentBottom="true"
    android:layout_alignParentStart="true">
</com.martin.interpolator.InterpolatorConfigurationView>

2.Create a function to set Interpolator Config & add ConfiguratorView

private void interpolatorConfig(){

    //Find InterpolatorConfigurationView in XML
    mInterpolatorConfiguratorView = (InterpolatorConfigurationView) findViewById(R.id.interpolator_configurator);

    //Setting Interpolator Config
    config0 = InterpolatorConfig.fromInterpolatorDurationDelayTime("ElasticEaseInOut",200,100);
    config1 = InterpolatorConfig.fromInterpolatorDurationDelayTime("CubicEaseInOut",300,150);
    config2 = InterpolatorConfig.fromInterpolatorDurationDelayTime("BounceEaseInOut",420,20);
    config3 = InterpolatorConfig.fromInterpolatorDurationDelayTime("DecelerateCubic",230,120);
    config4 = InterpolatorConfig.fromInterpolatorDurationDelayTime("FastOutLinearIn",320,40);
    config5 = InterpolatorConfig.fromInterpolatorDurationDelayTime("CircEaseOut",280,80);
    config6 = InterpolatorConfig.fromInterpolatorDurationDelayTime("AnticipateOvershoot",250,50);
    config7 = InterpolatorConfig.fromInterpolatorDurationDelayTime("FastOutSlowIn",375,200);
    config8 = InterpolatorConfig.fromInterpolatorDurationDelayTime("BackEaseIn",275,150);

    //Add Interpolator Config into ConfigurationView
    InterpolatorConfigRegistry.getInstance().removeAllInterpolatorConfig();
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config0, "Scale_Anim_1");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config1, "Scale_Anim_2");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config2, "Scale_Anim_3");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config3, "Scale_Anim_4");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config4, "Scale_Anim_5");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config5, "Scale_Anim_6");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config6, "Scale_Anim_7");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config7, "Scale_Anim_8");
    InterpolatorConfigRegistry.getInstance().addInterpolatorConfig(config8, "Scale_Anim_9");

    mInterpolatorConfiguratorView.refreshInterpolatorConfigurations();
    mInterpolatorConfiguratorView.bringToFront();
}

3.Use it directly!

findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View view) {

        mIsOut = !mIsOut;
        float startValue = mIsOut?1f:0f;
        float endValue = mIsOut?0f:1f;

        InterpolatorAnimator animator = new InterpolatorAnimator(view, "translationY", startValue, endValue,config0.interpolator,config0.duration,config0.delayTime);


    }
});

Types of Interpolator

47 different easing interpolators(Which contains native interpolators & interpolators from Easing.net)

"Linear",
"LinearOutSlowIn",
"FastOutLinearIn",
"FastOutSlowIn",
"AccelerateQuad",
"AccelerateCubic",
"AccelerateQuint",
"AccelerateDecelerate",
"DecelerateQuad",
"DecelerateCubic",
"DecelerateQuint",
"Anticipate",
"AnticipateOvershoot",
"Overshoot",
"Bounce",
"Cycle",
"LinearEaseNone",
"SineEaseIn",
"SineEaseOut",
"SineEaseInOut",
"QuadEaseIn",
"QuadEaseOut",
"QuadEaseInOut",
"CubicEaseIn",
"CubicEaseOut",
"CubicEaseInOut",
"QuartEaseIn",
"QuartEaseOut",
"QuartEaseInOut",
"QuintEaseIn",
"QuintEaseOut",
"QuintEaseInOut",
"ExpoEaseIn",
"ExpoEaseOut",
"ExpoEaseInOut",
"CircEaseIn",
"CircEaseOut",
"CircEaseInOut",
"BackEaseIn",
"BackEaseOut",
"BackEaseInOut",
"ElasticEaseIn",
"ElasticEaseOut",
"ElasticEaseInOut",
"BounceEaseIn",
"BounceEaseOut",
"BounceEaseInOut"

Notice

In the latest update,I added a typeface into the project,don't forget to grab it into your project,or it will be crushed...

Thanks

Special thanks to CymChad,he gave me lots of help in java coding.

License

The MIT License (MIT)

Copyright © 2017 MartinRGB

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.