AndEngine

Additional

Language
Java
Version
N/A
Created
Nov 22, 2011
Updated
Nov 16, 2018 (Retired)
Owner
Nicolas Gramlich (nicolasgramlich)
Contributors
David Schreiber-Ranner (davidschreiber)
Levi Notik (levinotik)
Ivan Vershinin (vershinin)
Nicolas Gramlich (nicolasgramlich)
Rodrigo Castro (recastrodiaz)
Michal Stawinski (nazgee)
ebbybeh
Sergio Viudes (sjvc)
Jeremy Logan (fixedd)
Steven Jackson (stevosaurus)
Yury Brigadirenko (brig)
rodrigo moraes (moraes)
xyuzynga
Spencer (spencerelliott)
Eric Fung (gnufz)
Winnie (winniehell)
Janne Sinivirta (vertti)
Erik Eloff (Loffe)
Show all (21)21
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Source code

AndEngine

Donations

While developing AndEngine was a lot of fun, it also also consumed many(!) months of my life. It actually continues to cost me a significant amount of money to host the AndEngine forums.

If you made profit using your game and can afford to spare a fraction of it to the developer of the game engine you used, I would be very grateful! =)

Bitcoin

The easiest way of donating is via Bitcoin to the AndEngine funds wallet address:

Bitcoin Wallet Address: 1run6zViD16j2rP9evpayu8FqQ6mcRDqi

Tip4Commit (Bitcoin)

Tip the author (not the project itself) of the next commit to AndEngine:

PayPal

Donation Email: donate@andengine.org

Thank you!

/Nicolas Gramlich

Building

Eclipse

  • AndEngine has to be build with ADT-17 or higher!

IntelliJ IDEA

  • AndEngine relies on ADT to auto-generate a "BuildConfig" class. IntelliJ IDEA (as of 11.1.1) has not fully integrated with ADT-17+. In order to build AndEngine with IntelliJ IDEA, you can simply add the following class yourself in the root package (org.andengine):
package org.andengine;

public final class BuildConfig { 
    public final static boolean DEBUG = true;
}

Branches

  • OpenGL ES 2:
    • Support: [> 93% of all Android devices (Apr. 2012)
    • Branch: GLES2-AnchorCenter
      • Active development.
      • The leatest and greatest.
      • More cocos2d-ish (Coordinate-System in the lower left corner, powerful AnchorCenter system.)
    • Branch: GLES2
      • Not in active development.
  • OpenGL ES 1:
    • Branch: master
    • Not in active development.
    • Support: > 99.0% of all Android devices (Apr. 2012)

Examples

Tests

Extensions